AI Insights · Timothy · October 2022
Top 5 Basketball Games on iOS in Chile - Q3 2022
Discover the performance trends of the top 5 basketball games on iOS in Chile during Q3 2022, including downloads, revenue, and active users.
The third quarter of 2022 saw notable trends among the top basketball games on the iOS platform in Chile. Here's a detailed look at the performance of the top 5 basketball games based on data from Sensor Tower.
NBA 2K Mobile Basketball Game from 2K showed a mixed performance throughout Q3 2022. The game experienced a peak in weekly revenue at approximately $351 in the week of September 19, while the downloads fluctuated, starting at 980 in late June and dropping to 413 by the end of September. Weekly active users saw a downward trend from 1.67K in late June to about 1.03K by the end of the quarter.
Basketball Stars™: Multiplayer by Miniclip.com demonstrated resilience with its weekly revenue peaking at around $93 in early September. Downloads varied, peaking at 553 in the week of August 29, while weekly active users showed significant growth, reaching a high of 2.22K in early September from 1.98K at the start of the quarter.
Mini Basketball, also by Miniclip.com, saw a consistent performance in weekly revenue, with peaks at $104 in mid-August. Downloads for Mini Basketball started at 374 in late June and gradually decreased to 74 by the end of September. The game maintained a stable active user base, starting at 713 and ending the quarter with 239 weekly active users.
NBA LIVE Mobile Basketball from Electronic Arts experienced fluctuating revenue, peaking at $108 in early September. Weekly downloads showed a decline from 337 in late June to 127 by the end of September. However, the game maintained a strong active user base, with weekly active users starting at 13.8K and closing the quarter at approximately 5.82K.
Idle Five - Basketball Manager by Gaminho saw notable growth in weekly revenue, peaking at around $77 in late August. Downloads showed an upward trend, starting at 17 in late June and reaching 106 by the end of August. The game also saw an increase in weekly active users, peaking at 155 in both late August and early September from just 29 at the start of the quarter.
For a more detailed analysis and insights, visit Sensor Tower.